


Don't think about rushing into a corridor full of imps and zombiemen thinking that you can easily kill them all with your ssg without suffering a single scratch, or you will get raped. So you must always keep yourself on your toes, and never let the guard down. The Player: All enemy attacks deals twice the damage to the player. Here you can see a detailed list of what changes in the gameplay: In a short resume: You have more powerful weapons that can kill enemies twice as fast, but enemies have more powerful attacks and can kill you twice as fast too, creating the "Brutal Gameplay". Also, there are no more low-threat enemies. (Fists that gets outclassed by Chainsaw, Pistol that gets outclassed by the Chaingun, or Shotgun that gets outclassed by the SSG). There are no more weapons that gets obsolete after you find new ones like in Vanila Doom. If you shot an enemy so close, blood will splash on the screen.Īll weapons and enemies gained a new balance. You can RIP AND TEAR an enemy if you kill him with punches while under effect of a berserk. 3D bloodspots for OpenGL users that can paint the ground and ceiling with the blood of your enemies.

You will fell like you were playing in the Doomsday Engine. You can do extra damage shooting at their heads with small firearms like the Rifle, or completely blow-up their heads with a higher firepower weapon such a shotgun or minigun. Possibility of headshoots for most enemies. You can also use the quick-kick ability to kick their severed heads and limbs away and play bloody soccer. You can also shoot their dead bodies, or severed limbs, and keep brutalizing them even after their deaths. You can cut their limbs, cut them in half with chainsaw or minigun, melt them with plasma, Everything can be gibbed, there are even Xdeath states for large enemies like Barons and Mancubus, and much more. Tons of new Death animations for all enemies. It's made to work with any IWAD, and any megawad or maps that doesn't contains custom weapons or monsters. This version doesn't requires skulltag_data or skulltag_actors to run.īrutal Doom is a mod for Zandronum and GZDoom that attempts to make Doom faster paced, harder, and much, much, a thousand times gorier and more violent.
